Transmedia storytelling and construction of fictional worlds: aliados series as case study
Tomás Atarama-Rojas
tomas.atarama@udep.pe
Universidad de Piura (Perú)
Recibido: 7 de mayo de 2019
Aceptado: 30 de mayo de 2019
Publicado: 24 de junio de 2019
Para citar este artículo
Atarama-Rojas, T. (2019). Narrativas transmedia y la construcción de mundos ficcionales: La serie Aliados como caso de estudio. Correspondencias & Análisis, (9). https://doi.org/10.24265/cian.2019.n9.02
Abstract
This paper explores the contributions of transmedia storytelling in the construction
of fictional worlds, in an attempt to detect the narrative elements that strengthen the bond of
the audience with the fictional world. The study shows that based on the solid construction
of the poetics of a story, transmedia storytelling can enrich the engagement with a large
audience. To prove this, we analyze the narrative elements and the transmedia strategies
of the series Aliados, produced by Cris Morena Group and broadcasted in Latin America
and countries in Europe.
Keyword: Transmedia storytelling, Fictional worlds, Screenwriting, Fiction, TV series, Aliados.
Resumen
Esta investigación explora las contribuciones de las narrativas transmedia en la
construcción de mundos ficcionales, con el objetivo de detectar los elementos narrativos que
fortalecen la vinculación de la audiencia con el mundo ficcional. Los resultados muestran
que, basados en una sólida construcción de la historia, la narrativa transmedia puede
enriquecer la vinculación con una amplia audiencia. Para probar esto, en la investigación se
analiza los elementos narrativos y las estrategias transmedia de la serie Aliados, producida
por el Grupo Cris Morena (Argentina) y distribuida en Latinoamérica y Europa.
Palabras clave: Narrativa transmedia, Mundos ficcionales, Guión, Ficción, Series de televisión, Aliados.
1. Introduction
Screenwriters have the task of creating fictional worlds capable of engaging the public
to live experiences that generate a deep emotional bond. In this scenario, transmedia
storytelling invites screenwriters to create narratives capable of engaging audiences across
stories that are extended and expanded throughout disparate media and platforms.
What narrative elements strengthen the bond of the audience with the fictional world
in a transmedia story? This question is answered throughout this paper with the help of
Argentinean TV series Aliados (2013-2014) as case study. The series was created and
produced by Cris Morena Group and broadcasted by Telefe in Argentina and Fox in the
rest of Latin America.
Aliados was presented as a successful transmedia experience that has sparked a popular
phenomenon around the world. From the analysis of the series and the products created
to feed the audience experience (via two mobile applications, a print magazine, a photo
album, a live musical, website, CDs, DVDs with special versions, social media accounts,
and more), we seek to detect which narrative elements stand to strengthen the bond of the
audience with the fictional world.
2. Theoretical framework
Transmedia storytelling is one of the most attractive objects of research in the era of
convergence. Indeed, academic interest strengthened with the article “Transmedia
storytelling” by Henry Jenkins in 2003 (Scolari, Jiménez & Guerrero, 2012; Formoso,
Martínez & Sanjuán-Pérez, 2016). As Jenkins (2003) writes: “We have entered an era of
media convergence that makes the flow of content across multiple media channels almost
inevitable”. Or, in Scolari’s words: “Now narratives and media are converging, and we can
no longer analyze them in isolation from each other” (Scolari, 2013a, p. 47). So, it becomes
necessary to approximate screenwriting to transmedia storytelling, because in the current
media ecology the stories told follow transmedia strategies.
Moreover, the audience is changing the way it consumes stories. Specifically, “the
combination of social networks, second screens and TV has given rise to a new relationship
between viewers and their televisions, and the traditional roles in the communication
Wparadigm have been altered irrevocably. Social television has spawned the social
audience” (Quintas-Froufe & González-Neira, 2014, p. 83).
The present research departs from the narratological perspective and will focus on the
contributions of transmedia storytelling in the creation of fictional worlds. Generally,
stories must be understood as transmedia products, which implies a narrative universe
enriched across multiple media. “Almost any beloved fictional world exists in multiple
forms, from multiple adaptations implemented across time to the inordinate amount of
fan-produced works and now marketing campaigns that expand a fictional world” (Dena, 2009, p. 322). The transmedia phenomenon is not an incidental result of the creation of
fictional worlds, but reflects the condition of the narrative itself in an era in which users
“consume” and “prosume” content on an integrated multimodal and multimedia level. To
think fictional worlds today, screenwriters must know transmedia storytelling.
They also should understand their work in terms of world-creation and develop rich
environments, which could support a variety of different characters. “For most of human
history, it would be taken for granted that a great story would take many different forms,
enshrined in stain glass windows or tapestries, told through printed words or sung by bards
and poets, or enacted by traveling performers” (Jenkins, 2003).
The study employs three key concepts: “fictional world”, “possible world” and “transmedial
world”. They refer to the art of creating through narrative elements other realities with
particular rules. However, each concept emphasizes different levels of creation. A “fictional
world”, used by e.g., Dena (2009), Scolari (2014) and Jenkins (2006), depends directly on
the narrative content. Many stories can be told in a unique fictional world, but there is
always a proto-world that explains the settings and characters that act in it.
A “possible world” refers to the total poetic possibilities of the story. In this case, the stories
that can be told are based on the principles of verisimilitude and necessity proposed in
Aristotle’s Poetics (García-Noblejas, 2004). Under these concepts, the audience “configures
a possible development of the events or a possible state of things [...] foretells hypothesis
about world’s structure” (Eco, 1993, p. 160).
The third key concept, “transmedial world”, relates to a world that is an “abstract content
system (…) from which a repertoire of fictional stories and characters can be actualized or
derived across a variety of media forms” (Klastrup & Tosca, 2014). Transmedial worlds consist
of a “textual network” (Scolari, 2014, p. 2403). “A transmedial world is more than a specific
story, although its properties are usually communicated through storytelling [...] Transmedia
storytelling therefore can be seen as a social narrative practice while transmedial worlds are
a social text-based interpretative construction situated at a cognitive level” (Scolari, 2014, p.
2384). The transmedial world implies all the stories that happened or are told in the fictional
world, so this concept includes user-generated content, where the audience (fandom) creates
several complementary stories that can fill the narrative gaps of the principal, or official story.
In this sense, “the concept of transmedia world is proposed as the logical evolution of the
idea of narrative world” (Scolari, Jiménez & Guerrero, 2012, p. 138), because any transmedia
storytelling experience supposes the creation of a transmedial world.
Transmedia storytelling has, according with Guerrero-Pico & Scolari (2016), key elements
to define it, one of those is the expansion of the narrative, that it can be managed by the
producers or writers (top-down), and also managed by the users (bottom-up), where they
create content and share it in social media platforms like YouTube, Twitter, Facebook,
blogs, wikis or fan fiction files. That is what we best known as user-generated content. Both
varieties can be used as strategies of expansion, though the bottom-up complements the
top-down transmedia narrative as it helps to expand its transmedia world.
For this study, we will use possible world as an abstract concept for the creation of the poetic
elements (plot, character, spectacle, argument, theme and music) and the possibilities of
dramatic creation. We will use fictional world when we refer to the creation of one narrative, and
transmedial world when we want to express the world created in relation to different narrations
and media. Thus, fictional world refers to story, while transmedial world emphasizes discourse.
“While the story - or ›histoire‹ - concentrates on what happens, the ›discours‹ focuses on the
way of telling the story. Which narrator figures does the text present? From which perspective
is it told? In which order are the events of the story presented? Which description modes are
used? When speaking about transmedial phenomena, the ›discours‹ level implies more than one
media device” (Zimmermann, 2015, p. 24).
The transmedia phenomenon is not new. Respective terminology was introduced in 2003
by Jenkins and since then the potential of transmedia storytelling has multiplied with new
technologies (Robledo, Atarama-Rojas & Palomino, 2017). Today, transmedia storytelling
in entertainment and fiction is fundamental. Jenkins (2006) emphasized that “a transmedia
story unfolds across multiple media platforms, with each new text making a distinctive
and valuable contribution to the whole” (pp. 95-96), and this contribution represents an
augmentation of the fictional world created by the writers.
A transmedia experience improves the construction of fictional worlds. As Jenkins (2006) notes,
“reading across the media sustains a depth of experience that motivates more consumption.
Redundancy burns up fan interest and causes franchises to fail. Offering new levels of insight
and experience refreshes the franchise and sustains consumer loyalty” (p. 96).
At this point, we need to introduce transmedia extensions. In the transmedia system, we have
a principal text and extensions that expand the story to other touchpoints with the audience.
This concept differs from intertextuality, which according to Scolari (2013b), is a connection of
different parts that are related with each other; extensions, however, not only relate directly to
the central story, but also expand the universe in which it develops. For example, an extension
could be an extra video on YouTube or a webisode on the official website. Key to extensions
is that they generate a connection with the audience. In this sense, “the extension may add a
greater sense of realism to the fiction as a whole” (Jenkins, 2007), because it can join the real
world of the audience. Thus, a fictional world approaches the real world of each fan.
Through extensions, the audience can interact with the fictional world, getting immersed in the
story and filling in the gaps actively (playing, using apps and social networks, and generating
content). As result the audience can feel a stronger narrative pleasure. “Narrative pleasure can
be generally described in terms of immersion in a fictional world [...] Narrative immersion is
an engagement of the imagination in the construction and contemplation of a story world that
relies on purely mental activity” (Ryan, 2009, pp. 53-54). Therefore, transmedia storytelling
can be used as a strategy that can increase the engagement with the fan community.
Fans can build a stronger connection with the fictional world of the story if extensions offer
new levels of development of the story and interesting extra information. “In the ideal form
of transmedia storytelling, each medium does what it does best - so that a story might be
introduced in a film, expanded through television, novels, and comics, and its world might
be explored and experienced through gameplay. Each franchise entry needs to be selfcontained enough to enable autonomous consumption” (Jenkins, 2003). And a central idea
is that screenwriters could explore more creative possibilities if they knew the potentials of
the story and each media to connect emotionally with the fan.
Emotional connection depends on many factors; one being the kind of narrative. A genre
that best facilitates transmedia storytelling strategies is series. “Fiction series are an
attractive genre for these phenomena [transmedia storytelling], because the serial structure
allows designing transmedia strategies that disseminate the content through other media, at
different time points to the issuance of the chapter” (Tur-Viñes & Rodríguez, 2014, p. 116).
Starting with the fiction series, screenwriters can expand the fictional world to other media,
exploring the specific nature of each media. Because “transmedia storytelling represents
a process where integral elements of a fiction get dispersed systematically across multiple
delivery channels for the purpose of creating a unified and coordinated entertainment
experience. Ideally, each medium makes its own unique contribution to the unfolding of
the story” (Jenkins, 2007).
Critical in transmedia storytelling is the experience that is not generated only by the story,
but is closely linked to the process of interactivity that is generated from how, where, and
when the story is consumed, and even how audience action feeds. In this sense, we can say
that well- built transmedia stories should perform an exercise in communication strategy in
which the timing and environment (platforms) conjugate.
When screenwriters create the story considering transmedia storytelling, they have to
develop a fictional world that can expand different characters and plots. “Most often,
transmedia stories are based not on individual characters or specific plots but rather complex
fictional worlds which can sustain multiple interrelated characters and their stories. This
process of world-building encourages an encyclopedic impulse in both readers and writers.
We [the readers] are drawn to master what can be known about a world which always
expands beyond our grasp” (Jenkins, 2007). So, transmedia storytelling enriches the
narrative ability to create emotions in public. In Ryan’s (2009, p. 56) words: “Narrative has
a unique power to generate emotions directed toward others. Aristotle paid tribute to this
ability when he described the effect of tragedy as purification (catharsis)”. “This is a very
different pleasure than we associate with the closure found in most classically constructed
narratives, where we expect to leave the theatre knowing everything that is required to
make sense of a particular story” (Jenkins, 2007). The prosumer needs to feel that she or
he can know more and still unexplored areas of the story exist to which they can relate.
This desire to know more about the fictional worlds and the wish of filling in narrative gaps
encourages user-generated content, a whole dimension of transmedia storytelling. Scolari,
following Jenkins, explains that “transmedia storytelling integrates two dimensions: a)
the construction of an official narrative that gets dispersed across multiple media and
platforms (the canon), and b) the active participation of users in this expansive process
(the fandom)” (Scolari, 2014, p. 2384). Transmedia storytelling takes the user involvement
to a new level, because they not only watch the stories, but participate interactively and
intervene, i.e., create new content that expands the universe of the main story (usergenerated content) (Atarama-Rojas, Castañeda-Purizaga & Frías-Oliva, 2017). In fact,
“due to new technological options, interactivity and user participation are parts of many
modern transmedial projects” (Zimmermann, 2015, p. 32).
There is a wide variety of user-generated content, which expands the diegetic universe
of the series and generates a positive response from users who often share and display
content generated by fans, rather than the official content of the series. This gives us
some perspective about the potential of considering the user as a strategic partner in the
production of fiction; giving space within official channels can promote user participation
in today's media ecology. In this sense, Jenkins explains that user-generated content is but
one fundamental element of transmedia storytelling (Jenkins, 2006), and Fernández (2014)
recalls the growing role of the user as a principal agent in the definition of the narrative
universe in the transmedia era.
Likewise, “these external fan practices may be participatory but they are clearly located in
an extradiegetic orbit of the narrative world. This means that these fan activities have little
effect on the narrative” (Ganzert, 2015, p. 40). We support the claim that user-generated
content expands the fictional world, but these practices could only be considered as a
transmedia storytelling strategy when producers encourage fans to generate more content.
So, the narrative gaps “allowed some viewers to evolve from their assumed passiveness in
the general audience to instead become part of the fast-growing fan base” (Ganzert, 2015,
p. 34). Narrative gaps, thus, can increase the audience’s desire to know more. Subsequently,
the audience can start filling in narrative blanks. “These nanotexts bridge the gaps (ellipsis)
in the sequence of events of the TV show” (Scolari, 2013a, p. 58).
Transmedia narrative “also includes texts that make a narrative compression, for example
video recaps, photo-recaps, clips, vids shipping, mobisodes, trailers” (Scolari et al., 2012,
p. 86). “If we consider that many recaps are produced by users, and in some cases they
open new doors to the fictional world or introduce new textual components that expand
our interpretation of the story, then they should be included in our analysis of transmedia
storytelling” (Scolari, 2013a, p. 62).
3. Materials and methods
3.1. Materials
Approaching the goal of the investigation we take as a case study the series Aliados from
Argentina. Aliados broadcasted in 18 countries, including Israel and parts of Europe. The
first season comprised 23 episodes for television and 126 webisodes, while season two
comprised 17 episodes and 88 webisodes. Webisodes and the episodes followed the same
narrative, but there are differences in the length and the time each one was broadcasted.
Thus, the webisodes (between 6 and 10 minutes) were always broadcasted before the episode
(between 45 and 55 minutes). Each episode gathered five or six webisodes. Exclusive
content featured in webisodes as music development, and in episodes as resolution of the
plot.
The series covers social problems such as promiscuity, unwanted pregnancies, bullying,
suicide, anorexia, juvenile delinquency, child labor, alcoholism and domestic violence. It
explores a fictional world in which humans need the help of light beings (angel-like). The
plot establishes that in the last decades, the human race has advanced greatly and rapidly
in science and technology, which is why people have distanced themselves from each other
to the point of forgetting who they are and why they exist. Because of this oblivion, in late
2012 the human race began a 105-day countdown that will either lead to destruction or
revival. The Earth’s future depends on six youngsters: Noah, Azul, Maia, Manuel, Franco
and Valentín. With the help of The Female Energy Creator, they will be assisted by seven
light beings: Ian, Venecia, Inti, Ámbar, Luz, Devi and Gopal. They come from different
parts of the universe with the goal of becoming the “Allies” [Aliados in Spanish] of these
humans and help them in the mission of saving the “human project”.
The series used many strategies of media convergence in distributing elements of its fictional
world through multiple media and platforms. Aliados has been presented as a successful
transmedia experience which caused a fan phenomenon throughout Latin America. The
first episode broadcasted achieved general rating average of 16.3 points in Argentina,
which placed it as the third most-watched TV show of the day. In the rest of Latin America,
Fox reached first place for pay TV channels with Aliados (Marie, 2013). Also, one of
the soundtrack CDs reached Gold status two weeks after launch and four months later
achieved platinum status in Argentina (Sony Music, 2013). The official YouTube channel
attracted over 46 million views.
The following products are analyzed to answer the research questions:
3.2. Methods
Considering the characteristics of the object of study and its novelty in the Latin
American market, this investigation aims to have an exploratory nature to detect the
narrative elements that strengthen the bond between the audience and the possible world
created. In this sense, we analyze all the touchpoints by posing three exploratory research
sub-questions:
About the process of expansion and compression1
of transmedia storytelling: Was the
diegetic universe expanded via different media and platforms, exploring new corners of
the possible world, or did it present compression processes in which aspects of the diegetic
universe were deleted?
About user-generated content and their connection to the diegetic universe: Was usergenerated content integrated into the transmedia strategy of this series to contribute to the
expansion of the story, or did it relate to it without reaching a syncretic interaction that was
a part of the diegetic universe expansion?
About the independence acquired by the characters in different narratives: Did the characters
take a condition of independence from the series2, so they could interact with users outside
their diegetic universe? Did the characters participate in social networks trespassing the
narrative laws of the diegetic universe designed?
After the first approach, a data-analysis was applied to all the material to determine
the narrative elements that strengthen the bond of the audience with the fictional
world. The analysis sheet served mainly to organize and prioritize the information
that was gathered through the exploratory questions. Then the data-analysis is presented.
Tabla 1: Summary sheet for the content analysis of the transmedia storytelling of Aliados
Note: Adapted from Scolari et al. (2012, pp. 79-89).
The methods not only study each story of the different media, but also the relation between stories and all media and platforms. We apply these methods because “an analysis must therefore consist not only of an accurate closer look on the ›discours‹ of the individual texts but also of an examination of the interdependency of the texts as a whole. This certainly belongs to the ›discours‹ of a transmedially told text” (Zimmermann, 2015, p. 24). Thus, our approach is based on qualitative, not quantitative, indicators.
4. Research findings
The main medium (source) was the narrative content of the story that spread through the
episodes and webisodes (as they contain almost all the material that would later be gathered
in an episode). The original story, the characters and plots, raised in this environment, and
from here other products can expand or compress the narrative. Thus, episodes and webisodes
configure the main narrative world of Aliados, because the protoworld is the story of the
series, and this story is told in episodes and webisodes.
Most material not pertaining to either episodes or webisodes expands the diegetic
universe of Aliados. Among all products, the musical aspect stands out, because the
main characters play, sing, and perform choreographed dances in the main medium, and
this is taken by extension to generate unity and connections between the transmedial
worlds. Indeed, the most-viewed video on the official Aliados channel is the music video
of the song “Refundación” (3 662 047 views until June 2018). This item does not strictly
correspond to the narrative structure, but engages the audience most profoundly with
the music and with the whole world of Aliados For example, in the comments section,
fans express their joy over the video and ask for new content related to the Aliados
phenomenon. Each song developed a story about the life of a character and her or his
subplot. For example, the song “Yo soy Venecia”, which reveals more information about
the Venecia character’s objectives.
Also, the two Aliados books expand the universe as they develop in more detail the characters’
internal conflicts. This touchpoint explores deeply the theme of the story. On the other hand,
the printed magazine, the photo album and the two mobile applications emphasize the
characters as narrative elements easily recognizable in the world of Aliados.
The transmedia extensions of Aliados, even when they expand the limits of the diegetic
universe, use compression strategies. For example, we see characters being eliminated in the
musical, like Ian who did not appear in the show. Although the musical explores a new subplot
about the search of the book of wisdom of Aliados, it relinquishes elements of the main
narrative such as secondary characters or subplots. This implies that the distinction between
expansion and compression is blurry, as the universe can be expanded using compression
tools, and be compressed appealing to extension tools. For example, the musical presented
in Buenos Aires expands the fictional world because it tells stories with new subplots, but in
turn, summarizes other aspects of the main story with simple quotes or directly eliminates
characters of the main story. Ultimately, all actual transmedia contents extend the possible
world, and the concept of compression is a way to expand the fictional world.
The spin-off Aislados represents an expansive practice. This series presents a kidnapping
that happened after the diegetic time of the main text (time-based transmedia strategy).
Additionally, the story plays out in an abandoned house, so we can consider it as the result of
a space-based transmedia strategy, too. This miniseries came at the request of the audience
(they tweeted about it until Cris Morena announced gave in), so we can say it is an example
of fan/audience-based transmedia strategy.
The user-generated content found about Aliados was diverse, there was music videos,
extended trailers, made up trailers, recaps, videos telling the love story of two characters,
unofficial social media, covers of the songs, memes, fan fictions, fan theories (speculations
trying to explain something, or trying to explain what could happen next). The main media
or platforms used to spread this content was social media, such as Facebook, Twitter and
YouTube, and also some blogs for the fan fictions.
Likewise, the user-generated content has not direct relationship with the official content, i.e.,
it doesn’t have intervention in the main narrative or straight connection that affects the main
story, however, it does help to expand the story told in the main source. The most watched
user-generated videos are music videos, suggesting that the music was a key source to spawn
user-generated content.
Much of the user-generated content refers to the trajectory of the producer of the series, Cris
Morena. The contents recalled her previous projects and linked the possible world of Aliados
to a possible wider world, which in turn would be the fiction produced by Cris Morena Group,
whose TV productions are popular in Latin America and parts of Europe (Pis & García, 2014).
The expansive media maintained relative independence with respect to the main narrative.
For example, in Radio Aliada, some characters appeared like real persons, i.e., they appeared
like actors, but keeping within the theme of the main narrative. Although the same theme is
present in all the touchpoints, the narrative conflict the characters must overcome varies with
the media. In this sense, the characters gained some autonomy from the base story, yet failed
to perform autonomously as an element of interaction with the audience on social media and
did not talk and respond to comments.
5. Conclusion
From the above, it can be concluded that Aliados reinforces the experience of its audience
by applying transmedia strategies.
The results show that the biggest emotional bond with the audience grows from the
music: CDs, videos, musical performances and tours. Fans recognize the characters and
experience an extension, not just an adaptation, of the main story by attending musicals and
tours. On social media fans talked about the new subplot, new versions of the songs, and
the performance of characters in the musical. The music carried emotional content because
it represented the theme and the internal conflicts of the characters; the narrative content
linked to the music expanded the possibilities of fans to enjoy each song more.
Two media were essential in the construction of the transmedia fictional world: the official
YouTube channel and the official website. Both platforms allowed users to watch the
webisodes, chapters and musical videos repeatedly and at the same time share this content
on social media.
The social networks, however, only repeated the content, without adding special interaction
with fans, although the series had an official social media presence on Twitter and Facebook.
Thus, social media management did not realize the full potential of these media to compel
the fans.
User-generated content is key in this case, because it helps to expand the fictional world,
even though it is not part of the narrative strategies of the Cris Morena Group.
More importantly, from an induction process with the experience of Aliados, the distinction
between compressive and expansive content can be called into question, because even
contents void of basic elements of the main narrative expand the possible world beyond
initial borders of the original narrative. Otherwise, we would not be dealing with a real
transmedia phenomenon, where each media contributes and enriches the narrative.
Aliados shows that transmedia storytelling can contribute to enrich a fictional world, because
with elements like plot, characters, theme and music of the possible world spreading through
other media and platforms and redirect the story, the audience can increase engagement with
the fictional world. In this case, characters and music had a strong presence in the episodes
and webisodes, so from these elements the other touchpoints increased the engagement
with the audience. In conclusion, the key for transmedia storytelling for a fictional world
is the storytelling itself. In Aliados, the creation and development of the characters and
the linking of music to conflicts of the characters were key for the construction of the
fictional world. Character creation as much as the positioning of music are strategies of
screenwriting.
Latin American artists are just beginning to explore the possibilities of transmedia
productions. “We need a new model for co-creation rather than adaptation-of content that
crosses media” (Jenkins, 2003). Given this unexplored terrain, academic research can
promote a critical and analytical view of these processes to design guidelines that can help
consolidate transmedia strategies in accordance with the requirements of our reality, and so
contribute to train future transmedia creators.
NOTAS
1. Scolari explains that when talking about transmedia storytelling, academics refer to “the expansion of a narrative world through different media and platform. However, are all transmedia experiences ‘expansive’? Are there any
experiences of ‘narrative compression’? Many audiovisual contents, rather than expanding the story, reduce it to
a minimum expression, like in trailers and recapitulations” (Scolari, 2013a, p. 48). We understood compression as
reduction of the narrative content.
2. Independence of the character from the series means that the character can follow a particular path in other media and platforms. For example, if the protagonist can speak in different ways on social media or “Radio Aliada”, we
can affirm that the characters are independent from the series, where they have to speak in a specific way.
References
Atarama-Rojas, T., Castañeda-Purizaga, L. & Frías-Oliva, L. (2017). Marketing
Transmedia: análisis del ecosistema narrativo de la campaña publicitaria “Leyes
de la Amistad” de Pilsen Callao. adComunica, 14, 75-96. doi: 10.6035/2174-0992.2017.14.5
Dena, C. (2009). Transmedia practice: theorizing the practice of expressing a fictional
world across distinct media and environments (unpublished doctoral dissertation). University of Sydney, Sydney, Australia.
Fernández, C. (2014). Prácticas transmedia en la era del consumidor: hacia una definición
del contenido generado por el usuario. Cuadernos de información y comunicación,
19, 53-67. doi: 10.5209/rev_CIYC.2014.v19.43903
Formoso, M., Martínez, S. & Sanjuán-Pérez, A. (2016). La ficción nacional y los nuevos
modelos narrativos en la autopromoción de Atresmedia. Icono14, 14(1), 211-232.
doi: 10.7195/ri14.v14i1.910
Ganzert, A. (2015). We welcome you to your Heroes community. Remember, everything
is connected. A case study in transmedia storytelling. Image, 21, 34-49.
García-Noblejas, J. (2004). Personal identity and dystopian film worlds. Communication & Society, XVII(2), 173-87. Retrieved from https://www.unav.edu/publicaciones/revistas/index.php/communication-and-society/article/view/36329
Genette, G. (1989). Palimpsestos. La literatura en segundo grado. Madrid: Taurus.
Guerrero-Pico, M. & Scolari, C. (2016). Transmedia storytelling and user-generated content:
a case study on crossovers. Cuadernos.info, 38, 183-200. doi: 10.7764/cdi.38.760
Jenkins, H. (2003, January 15). Transmedia storytelling: moving characters from books
to films to video games can make them stronger and more compelling. Retrieved
from http://goo.gl/TU7rWy
Jenkins, H. (2006). Convergence culture. Where old and new media collide. New York:
New York University Press.
Jenkins, H. (2007, March 21). Transmedia Storytelling 101 [Blog post]. Retrieved from http://goo.gl/T0ksLe
Klastrup, L. & Tosca, S. (2014, November 18). Transmedial Worlds – Rethinking
Cyberworld Design. Paper presented at the 2004 International Conference on
Cyberworlds. doi: 10.1109/CW.2004.67
Marie, J. (2013, July 23). ‘Aliados’ positions Fox in first place in pay-tv. Retrieved from https://goo.gl/sMAJrd
Morena, C. (Producer). (2013). Aliados [Television Series]. Buenos Aires: Telefe.
Pis, E. & García, F. (2014). Development of the audiovisual market in Argentina: an
export industry. Palabra clave, 17(4), 1137-1167. doi: 10.5294/pacla.2014.17.4.7
Quintas-Froufe, N. & González-Neira, A. (2014). Active audiences: social audience
participation in television. Comunicar, 23(43), 83-90. doi: 10.3916/C43-2014-08
Robledo, K., Atarama-Rojas, T. & Palomino, H. (2017). De la comunicación multimedia
a la comunicación transmedia: una revisión teórica sobre las actuales narrativas
periodísticas. Estudios sobre el mensaje periodístico, 23(1), 223-240. doi: 10.5209/ESMP.55593
Ryan, M. (2009). From narrative games to playable stories. Toward a poetics of
interactive narrative. StoryWorlds: a journal of narrative studies, 1, 43-59. doi: 10.1353/stw.0.0003
Scolari, C. (2013a). Lostology: Transmedia storytelling and expansion/ compression
strategies. Semiotica, 195, 45-68. doi: 10.1515/sem-2013-0038
Scolari, C. (2013b). Narrativas transmedia. Cuando todos los medios cuentan. Barcelona: Deusto.
Scolari, C. (2014). Don Quixote of La Mancha: transmedia storytelling in the grey zone.
International journal of communication, 8, 2382-2405.
Scolari, C., Fernández, S., Garín, M., Guerrero, M., Jiménez, M., Martos, A.,
Obradors, M., Oliva, M., Pérez, O. & Pujadas, E. (2012). Narrativas transmediáticas, convergencia audiovisual y nuevas estrategias de comunicación. Quaderns del CAC, 15(1), 79-89. Retrieved from https://www.cac.cat/sites/default/files/2019-01/Q38_scolari_et_al_ES.pdf
Scolari, C., Jiménez, M. & Guerrero, M. (2012). Transmedia storytelling in Spain: four fictions searching for their cross-media destiny. Communication & Society, 25(1), 137-163.
Sony Music (2013, July 25). Aliados disco de oro!! Retrieved from https://goo.gl/skuJcQ
Tur-Viñes, V. & Rodríguez, R. (2014). Transmedia, fiction series and social networks. The case of Pulseras Rojas in the official facebook group (Antena 3. Spain). Cuadernos.info, 34, 115-131. doi: http://doi.org/10.7764/cdi.34.549
Zimmermann, A. (2015). Blurring the line between fiction and reality. Functional transmedia storytelling in the german TV series about: Kate. Image, 22, 22-35. Retrieved from http://www.gib.uni-tuebingen.de/own/journal/upload/bb53f351f013a250142bad066e4156b5.pdf