Newsgames in Ecuador

Authors

  • Isidro Marín Gutiérrez Universidad Técnica Particular de Loja (Ecuador)
  • Mónica Hinojosa Becerra Universidad Nacional de Loja (Ecuador)
  • Javier Ruiz San Miguel Universidad de Málaga (España)

DOI:

https://doi.org/10.24265/cian.2018.n8.06

Keywords:

Newsgames, Serious Games, Videogame, Digital Journalism, Ecuador

Abstract

Video games have been created on political and social issues since the beginning of this medium. In recent years, many computer developers are creating and launching games quickly in response to current events. These games are known as “newsgames”. Increasingly the number of Internet users increases using the network to consume news. Newsgames could become an important part of how people understand current events and could be an important and expressive genre of video games. Digital journalism is making the media look for new ways to tell news and interact with their audience. A journalist should use Information and Communication Technologies (ICT) and implement new journalistic formats. In Ecuador this process takes time to boot although some media are putting these formats into practice as is the case of newsgames. Our work studies the newsgames that are being produced in Ecuador.

Metrics

Metrics Loading ...

Downloads

Download data is not yet available.

Author Biographies

  • Isidro Marín Gutiérrez, Universidad Técnica Particular de Loja (Ecuador)

    PhD in Social Anthropology and degree in political science and sociology from the University of Granada (Spain). Main Docenteinvestigador at the Universidad tecnica Particular de Loja (Ecuador). Member of the Technical Council of the magazine Communication and member of the research group E6.

  • Mónica Hinojosa Becerra, Universidad Nacional de Loja (Ecuador)

    PhD and degree in Audiovisual communication University of Málaga (Spain). Has been a teacher in this House of studies as well as at the University of the Americas and in The University of Especialidades Espiritu Santo (Ecuador). Has Been coordinator of the career of Social Communication and Dean Of the Faculty of Education, the art and communication of the National University of Loja (Ecuador).

  • Javier Ruiz San Miguel, Universidad de Málaga (España)

    PhD in Information sciences and degree in Audiovisual Communication and publicity by the university
    Of the Basque Country (Spain). Professor of communication Audiovisual and publicity at the faculty of Sciences of the Communication from the University of Málaga (Spain), where He is the director of the research group "the productive process Of the still image as a mass communication phenomenon "
    (SEJ 431) and is academic coordinator of the Master in creation Audiovisual and Performing Arts.

References

Aarseth, E. (2007). Doors and perception: Fiction vs. simulation in games. Intermediality: History and Theory of the Arts, Literature and Technologies, 9, 35-44. doi:10.7202/1005528ar

Anim-X. (2001). Majestic [PC download]. Activision.

Anneta, L. (2008). Video Games in Education: Why they should be used and how they are being used. Theory into Practice, 3(47), 229-239. doi:10.1080/00405840802153940

Archbold, J. (2014). The myth of the superhero (reseña de libro). Media International Australia, Incorporating Culture & Policy, 150, 180-181.

Arrobo, J., Ruiz, J., Hinojosa, M. & Marín, I. (2017). Periodismo transmedia en España. Una oportunidad ante la crisis. En VV. AA. I Congreso Internacional de Periodismo Convergencias mediáticas y nueva narrativa latinoamericana (pp. 97-107). Quito: CIESPAL. Recuperado de https://goo.gl/T5DBLc

Blue Lizzard Games (2015). Nanoland [juego online]. Recuperado de http://www.nanoland.com/

Bogost, I., Ferrari, S. & Schweizer, B. (2012). Newsgames: Journalism at play. Massachusetts: MIT Press.

Burton, J. (2005). News-Game Journalism: History, Current Use and Possible Futures. Australian Journal of Emerging Technologies and Society, 2(3), 87-99. Recuperado de https://goo.gl/JwNrDW

Carney, S., Eggertsson, S. & Doret, M. (2009). Cutthroat capitalism: An economic analysis of the Somali pirate business model. Wired Magazine, 7(17). Recuperado de https://goo.gl/PwiZJC

Carrasco, R. (2014). Acompaña a Maka en Galápagos [juego online]. La Hora Noticias. Recuperado de http://www.horadelplanetaecuador.org/appwwf/

Chan, E. & Vorderer, P. (2006). Massively Multiplayer Online Games. En P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 77-88). Nueva Jersey: Lawrence Erlbaum Associates.

Congreso Internacional de Marketing, Publicidad y Comunicación (15 de agosto de 2018). CONMARK 2018 - Conferencia - Dr. Isidro Marín [video de YouTube].Recuperado de https://goo.gl/KQY5BL

Creative Assembly (2004). Rome: Total War [PC CD-ROM]. Activision.

Deuze, M. (2001). Online Journalism: Modelling the First Generation of News Media on the World Wide Web. First Monday, 6(10). doi: https://doi.org/10.5210/fm.v6i10.893

Domínguez Martín, E. (2014). Periodismo inmersivo: La influencia de la realidad virtual y del videojuego en los contenidos informativos. Barcelona: Editorial UOC.

Eighty Dimensional Software (2004). Prime Minister Forever [PC download]. Eighty Dimensional Software.

Engel, M. (1996). Tickle the Public: One Hundred Years of the Popular Press. Londres: Gollancz

Frasca, G. (2000). Ephemeral Games: Is it Barbaric to Design Videogames after Auschwitz? En M. Eskelinen & R. Koskimaa (Eds.), Cybertext Yearbook 2000.Jyvakyla: University of Jyvakyla.

Frasca, G. (2009). Juego, videojuego y creación de sentido. Una introducción. Revista Internacional de Comunicación Audiovisual, Publicidad y Literatura, 7, 37-44. Recuperado de https://goo.gl/w719cE

Fullerton, T. (2008). Documentary games: Putting the player in the path of history. En Z. Whalen y L. Taylor (Eds.), Playing the past: Nostalgia in video games and electronic literature (pp. 215-238). Nashville: Vanderbilt University Press.

García, A. & Rupérez, P. (2007). Aproximaciones al periodismo digital. Madrid: Ediciones Dykinson.

Gearbox (2005). Brothers in Arms: The Road to Hill 30 [PC DVD-ROM]. Activision.

Gómez, S. & Navarro, N. (2013). Videojuegos e Información: Una aproximación a los newsgames españoles como nueva óptica informativa. ICONO14, 2(11), 3-21. Recuperado de https://goo.gl/6sbva7

Gómez, S. & Cabeza, J. (2016). El discurso informativo de los newsgames: El caso Bárcenas en los juegos para dispositivos móviles. Cuadernos.info, 38, 137-148. doi:10.7764/cdi.38.593

Harkin, J. (2014). Newsgames: Journalism at play (reseña de libro). Media International Australia, Incorporating Culture & Policy, 150, 181-182.

Hess, A. (2007). You don’t Play, You Volunteer: Narrative Public Memory Construction in Medal of Honor: Rising Sun. Critical Studies in Media Communication, 4(24), 339-356. doi:10.1080/07393180701567729

Hinojosa, M., Robayo, C. & Maldonado, M. (2016). Los inicios en el periodismo digital. Conceptos y consejos básicos. Saarbrücken: Editorial Académica Española.

Hinojosa, M., Ruiz, F. & Marín, I. (2015). La informática. Origen y desarrollo. EAC, 3, 58-65. Recuperado de https://goo.gl/2fWcMf

Huizinga, J. (1949). Homo ludens: A Study of the Play-Element in Culture. Londres: Routledge & Kegan Paul. Recuperado de Recuperado de https://goo.gl/3mXgkX

Hutchison, D. (2007). Video games and the pedagogy of place. The Social Studies, 98, 35-40. doi:10.3200/TSSS.98.1.35-40

Infinity Ward (2003). Call of Duty [PC CD-ROM]. Activision.

James, J. (2017). Newsgames-Journalism Innovation through Game Design. American Journalism, 34(3), 379-381. doi:10.1080/08821127.2017.1344074

López Pérez, B. (2013). Dimensiones narrativas e imaginarios para las imágenes de los MMORPG (Massive Multiplayer Online Rol-Playing Games) [tesis doctoral]. Universidad Autónoma Metropolitana, Azcapotzalco, México. Recuperado de http://hdl.handle.net/11191/5640

Mancera Rueda, A. (2009). La teoría de los géneros periodísticos en España: notas sobre su origen y estado de la cuestión. Sala de Prensa, 5(117), 1-25. Recuperado de https://goo.gl/jh4JSX

Mao, K., Capra, L., Harman, M. & Jia, Y. (2015). Survey of the use of crowdsourcing in software engineering. Research Note, 15(01). Recuperado de https://goo.gl/EoGNhw

Marín-Gutiérrez, I., Díaz-Pareja, E. & Aguaded, I. (2013). La competencia mediática en niños y jóvenes: La visión de España y Ecuador. Chasqui. Revista Latinoamericana de Comunicación, 124, 43-49. Recuperado de https://goo.gl/rBXxkd

Martínez Cano, F. (2016). Newsgames: Nuevas tendencias en el periodismo ibérico. Recuperado de https://goo.gl/Jtsrn7

Noci, J. & Salaverría, R. (2003). Manual de redacción ciberperiodística. Madrid: Grupo Planeta.

Paíno, A. & Rodríguez, M. (2016). Renovarse o morir. Los “docugames”, una nueva estrategia transmedia que reinventa las formas de transmitir la realidad. ICONO14,14, 155-180.

Puig, R., Parra, S. & Dreher, M. (2012). Estudio de Mercado Servicio Desarrollo de Videojuegos en Ecuador. Estudio Comercial de la empresa ProChile y la Universidad Casa Grande. Guayaquil: Prochile. Recuperado de https://goo.gl/iZiKbk

Raessens, J. (2006). Reality play: Documentary computer games beyond fact and fiction. Popular Communication, 4(3), 213-224. doi:10.1207/s15405710pc0403_5

Raven Software (2001). Return to Castle Wolfenstein [PC CD-ROM]. Activision.

Ritterfeld, U., Cody, M. & Vorderer, P. (Eds.). (2009). Serious games: Mechanisms and effects. Nueva York: Routledge.

Sánchez Carpio, P. (2014). Newsgames como futura herramienta del periodismo en Ecuador análisis a partir de propuestas de juegos serios y nuevos formatos digitales periodísticos en el país (tesis de licenciatura). Universidad San Francisco de Quito, Ecuador.

Scolari, C. (2013). Homo Videoludens 2.0. De Pacman a la gamification. Barcelona: Universitat de Barcelona.

Squire, K. & Steinkuehler, C. (2005). Meet the gamers. Library journal, 7(130), 38-41. Recuperado de https://goo.gl/Gvgbhx

Traffic Management (2004). JFK Reloaded [PC download]. Traffic Management lt.

Treanor, M., Mateas, M. & Wardrip-Fruin, N. (2010). Kaboom! is a Many-Splendored

Thing: An interpretation and design methodology for message-driven games using graphical logics. Recuperado de https://goo.gl/bgfjms

Vaca, M. (2012). Tu huella ambiental [juego online]. El Comercio. Recuperado de https://goo.gl/9HXcku

Valderrama-Ramos, J. (2011). Videojuegos y educación: explorando aprendizajes entre adolescentes (tesis doctoral). ITESO-Universidad Jesuita de Guadalajara, México.

Valero Sancho, J. (2008). La infografía digital en el ciberperiodismo. Revista Latina de Comunicación Social, 63, 492-504. Recuperado de https://goo.gl/Yn9Ztn

Wolpaw, E. (2001). Medal of Honor: Allied Assault [PC CD-ROM]. Recuperado de https://goo.gl/29MK3W

Published

2018-11-28

How to Cite

Marín Gutiérrez, I., Hinojosa Becerra, M., & Ruiz San Miguel, J. (2018). Newsgames in Ecuador. Correspondences & Analysis, 8, 121-145. https://doi.org/10.24265/cian.2018.n8.06

Share

Similar Articles

1-10 of 140

You may also start an advanced similarity search for this article.